Abu Simbel Profanation


Spanish Speccy Software House Dinamic specialised in horridly tough games and this title, one of their first, was no exception. Essentially a platformer in the mould of classics such as Jet Set Willy and Manic Miner, it’s a flick screen adventure starring an Indiana Jones-type character raiding an ancient temple in an effort to plunder its treasure.

The game is hamstrung by the aforementioned chronically demanding gameplay; enemies move quickly and are placed with devilish abandon around the maze. Not helping matters is the poor collision detection and a strange jumping animation that takes time and perseverance to even begin to master. What’s frustrating is the kernel of a good game is here. The graphics are neat and your odd little avatar responds nicely to key presses. In 1985 I think I got to explore about half a dozen screens; using an emulator on my laptop and a selection of save states I managed to complete Abu Simbel recently, and even with this help it was a considerably onerous task and not much fun – which is surely the point! Maybe I’m just a crap gamer (I don’t think I am), but I think you’d have to be some sort of gaming sadist to enjoy Abu Simbel Profanation!

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Author: jdanddiet
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Parent Category: Spectrum
Category: ZX Spectrum