Author Topic: Let's Compare Hang On  (Read 809 times)

Offline TrekMD

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Let's Compare Hang On
« on: January 26, 2019, 18:44:17 PM »
Hang-On is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control trend.

The game was also built into some versions of the Master System. The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learned later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name. In a 1995 interview Suzuki said he felt Hang-On was his most impressive game at the time of release. The Master System version also came in two different compilation cartridges, one with Astro Warrior and one with Safari Hunt.


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