Author Topic: New Sega Genesis Game: Project Halloweenville  (Read 1206 times)

Offline zapiy

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #15 on: February 03, 2019, 13:32:07 PM »
Thats a fair shout Trek, I think you would sell bucket loads of Jag games, something original like this, maybe a port of it, look how good Rayman is on the Jag just shows what can be achieved.
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Offline TrekMD

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #16 on: February 03, 2019, 16:24:09 PM »
Yes, that's exactly why I'm bringing it up.  If there is one thing that can be done very well on the Jag is 2D platformers and other types of 2D games.  Yes, the machine can do 3D stuff but it excels with 2D and Rayman is one example of that.  I a game like Tanglewood would be ported and improved for the system as well.  It would be cool to see some new original homebrews like these on the system. 

Sorry to hijack the thread, dra600n but I love your games and I'm sure you'd make good work for the Jag.  :)

Going to the final frontier, gaming...

Offline dra600n

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #17 on: February 04, 2019, 23:02:27 PM »
Haha no worries :P

I'm recoding a good chunk of what I already did (fortunately it's not a whole lot), so this next video has some missing features (power-ups, enemy AI, attacks, and collisions) but I did add in collectibles, which is half of what this engine was made for xD



Offline TrekMD

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #18 on: February 04, 2019, 23:08:15 PM »
Nice.  Love the bonus items to pick up.  :)

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Offline dra600n

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #19 on: February 05, 2019, 02:27:55 AM »
Thanks!

One issue I ran into, even with all the code optimization, was slowdown still. I decided to disable the HBlank (which was giving us a 5th palette to use) and viola - slowness be-gone. That means we'll need a new HUD design, but I think we have a new solution that will be in place soon :)

Offline zapiy

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #20 on: February 12, 2019, 17:11:30 PM »
Hows progress going fella?
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Offline dra600n

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #21 on: March 06, 2019, 05:35:57 AM »


Almost ready for a public demo :)

Offline TrekMD

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #22 on: March 06, 2019, 12:20:54 PM »
Wow, fantastic progress! 

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Offline Shadowrunner

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #23 on: March 06, 2019, 14:47:39 PM »
That looks really good!

Offline zapiy

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Re: New Sega Genesis Game: Project Halloweenville
« Reply #24 on: March 14, 2019, 10:37:57 AM »
Looks awesome fella. Progress is rapid that's for sure.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC