Author Topic: Sarah Jane Avory Questions Needed.  (Read 634 times)

Offline zapiy

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Sarah Jane Avory Questions Needed.
« on: January 03, 2019, 09:09:54 AM »
All we have an interview arranged with Sarah Avory who has been in the industry for many years, below is a list of games she has worked on and she is also working on two new c64 game releases.

Production
Astérix and the Great Rescue (1993)        (Technical Support and Divine Influence)
 
Design
Soulstar (1994)        (Story & Game Design)
Jaguar XJ220 (1992)        (Design)
Thunderhawk (1991)        (Game Design)
 
Programming/Engineering
Elite: Dangerous (2015)        (Senior Gameplay Programmers)
Without Warning (2005)        (Programming)
Lara Croft: Tomb Raider - The Angel of Darkness (2003)        (Camera System Programmers)
Thunderstrike: Operation Phoenix (2001)        (Programmed by)
Fighting Force 2 (1999)        (Programming)
Fighting Force (1997)        (Lead Programmer)
Shellshock (1996)        (Additional Programming)
Thunderstrike 2 (1995)        (Lead Programmer)
Soulstar (1994)        (Programmed by)
AH-3: ThunderStrike (1993)        (Programming)
Jaguar XJ220 (1992)        (Programmer)
Thunderhawk (1991)        (Commodore Amiga & Atari ST Code)
Combo Racer (1990)        (Programming)
Gemini Wing (1989)        (Programmed by)
 
Art/Graphics
Thunderhawk (1991)        (3D Object Design)
 
Support
Wolfchild (1993)        (Moral support)
 
Thanks
Heimdall (1994)        (With Thanks to)
Chuck Rock II: Son of Chuck (1993)        (Thanks to)
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Greyfox

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Re: Sarah Jane Avory Questions Needed.
« Reply #1 on: January 03, 2019, 11:08:39 AM »
1 With an incredible lineage working within Core Design, what was the atmosphere of working in some groundbreaking IP at the time for you.

2.What where if any? The limitations in working out solutions with some of the more complex intuitive titles Core Design when onto produce?

3. Had you any involvement with development on the Atari Jaguar as I seem to remember Soul Star being a title that was either 100% completed or near that percentage, and was never commercially released? Any opinion on this unreleased title?

4. What was the structure of working with 3D engine on the Amiga platform, as the amiga pushed polygons a lot slower than say thr Atari ST was able too, was there a work around for having both versions play at the same frame rate?

5. With Tomb Raider: Angel of Darkness not exactly been as highly rated as the previous outings, there seemed to be a lot of development issues leading up to the launch of the game? Can this confirmed and why had the game have some many bugs and issues?

Offline Greyfox

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Re: Sarah Jane Avory Questions Needed.
« Reply #2 on: January 03, 2019, 16:18:02 PM »
Some more..

Q) Is there any truth to press claims Core were planning a second Jaguar XJ220 game on the ST and Amiga,  but this one using the polygon 3D engine designed for Thunderhawk? .

Q) Would you of been aware if Core Design worked on anything for Sega's Mythical Virtua Fighter 3 upgrade cartridge for the Saturn and did a tech demo of Scud Racer for the Sega Dreamcast? .

Q) From an interview with Jeremy Heath-Smith it became evident Core only planned to port existing Mega CD games to the Atari Jaguar, yet many Atari fans still cling to the idea Tomb Raider and Swagman among others were planned if not actually started.

Q) What were your thoughts on the Jaguar hardware itself and Atari' s ability to market it?. And would you of liked or prefered to have written any titles exclusively for it?

Q) your credited on Mobygames as having worked on the Atari Lynx. .is this an error or did you do any coding on the System,  if so what?

Q) Would you have any idea if Chuck Rock II was ever started on the Atari ST?

Q) what titles were in development for the Sega 32X and how far along did they get? (Any information on Fractual Racers would be most welcome if you have it)

Q) How restrictive was the limited colour palette on the Sega Mega CD?


Offline Shadowrunner

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Re: Sarah Jane Avory Questions Needed.
« Reply #3 on: January 03, 2019, 19:59:47 PM »
Great questions Greyfox! I was going to throw in a couple but I think you got them all covered lol.

Offline Greyfox

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Re: Sarah Jane Avory Questions Needed.
« Reply #4 on: January 03, 2019, 22:04:06 PM »
Lol..thank you man..appreciate it ;)

Offline zapiy

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Re: Sarah Jane Avory Questions Needed.
« Reply #5 on: January 12, 2019, 07:55:56 AM »
Questions sent.  8)
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC