Author Topic: Marco Breddin Interview Questions Needed.  (Read 250 times)

Offline zapiy

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Marco Breddin Interview Questions Needed.
« on: October 23, 2018, 19:58:53 PM »

Here we have our latest interview with Marco Breddin the creator Breakin the Borders and Beyond the Borders books and the third one that recently was successful on Kickstarter.

Please post your questions here.
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Offline Greyfox

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Re: Marco Breddin Interview Questions Needed.
« Reply #1 on: October 23, 2018, 20:33:53 PM »
1.With venturing into becoming a established publisher with Microzeit , what we're the hurtles you faced in bring your products to market?

2.With what appears to be much more niche than other retro systems, the Atari ST scene appears to be a hard nut to crack, why do you think this was?

3.Was it difficult to find contributors to both books for inclusions? Was there language barriers?

4. What do you feel you could have done differently if you had to do it all over again?

5. Firstly congratulations on the success of funding your third book. What is the next process for you need to take in its production?

6.what is the design process in creating your books? What's the process you take to allow your creativity to shine through?

Offline zapiy

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Re: Marco Breddin Interview Questions Needed.
« Reply #2 on: October 25, 2018, 21:10:06 PM »
Nice one.. Anymore?
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Offline zapiy

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Re: Marco Breddin Interview Questions Needed.
« Reply #3 on: November 02, 2018, 08:18:40 AM »

Q: Thank you for agreeing to our interview, please take a moment to tell us a little about you?
Q: What was the first game you created?
Q: What do you for a living now?
Q: How did you first become inspired to make the your books?
Q: Are you surprised with the resurgence in retro gaming?
Q: Whilst venturing into becoming an established publisher with Microzeit, what were the hurdles you faced in bring your products to market?
Q: What made you go the route of Crowd Fundraising?
Q: Was you at any point disillusioned and thought about calling it a day and if so why and what changed your mind?
Q: Which book has given you the most headaches to put together and why?
Q: With what appears to be much more niche than other retro systems, the Atari ST scene appears to be a hard nut to crack, why do you think this is?
Q: Was it difficult to find contributors for your books for inclusions? Was their language a barrier?
Q: What do you feel you could have done differently if you had to do it all over again?
Q: Firstly congratulations on the success of funding your third book. What is the next process for you to take in its production?
Q: What is the design process in creating your books? What's the process you take to allow your creativity to shine through?
Q: What plans do you have for further books after your third book is published?

closed and sent
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC