Author Topic: The Sega Dreamcast Thread  (Read 21266 times)

Offline davyk

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Re: The Sega Dreamcast Thread
« Reply #30 on: February 10, 2013, 11:39:31 AM »
Quote from: "nakamura"
Sports games always have been and always will be vital to a console. Hence Fifa being one of the biggest selling games every year.  :)

more's the pity - the only purpose of EA sports games seems to be making the good stuff stick out on pre-owned shelves.

To be fair I was quite surprised when I tried their golf game - it is rather good and the Wii M+ version is excellent. They also pushed out the splendid Boom Blox for example - but my beef is that the segment of the market they tend to aim that is in danger of drowning out any innovation and new IP in the rest of the market.

Offline davyk

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Re: The Sega Dreamcast Thread
« Reply #31 on: February 10, 2013, 11:49:49 AM »
Out of date collection pictures - have a few more than this - need to update my pics.







Offline nakamura

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Re: The Sega Dreamcast Thread
« Reply #32 on: February 10, 2013, 12:10:07 PM »
Quote from: "davyK"
Quote from: "nakamura"
Sports games always have been and always will be vital to a console. Hence Fifa being one of the biggest selling games every year.  :)

more's the pity - the only purpose of EA sports games seems to be making the good stuff stick out on pre-owned shelves.

To be fair I was quite surprised when I tried their golf game - it is rather good and the Wii M+ version is excellent. They also pushed out the splendid Boom Blox for example - but my beef is that the segment of the market they tend to aim that is in danger of drowning out any innovation and new IP in the rest of the market.

I do partially agree with you. However EA this generation have tried to put out plenty of new IP that the general public just haven't purchased. Perhaps the industry has become too big for itself now as a vast majority of gamers are much more casual players and action or sports games are enough to satisfy them.

Offline davyk

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Re: The Sega Dreamcast Thread
« Reply #33 on: February 10, 2013, 12:22:21 PM »
I think you are pretty much spot on there....people like us look for new IP and when someone is brave enough to publish it not enough people buy it - gaming is maybe going the way of the music industry with the majority of stuff produced for the mainstream being pretty bland but well made.

The new publishing models can come to the rescue which is great in one way - but the absence of physical copies is bad news for collectors.

In my earlier mini-rant I named EA - that was maybe a bit unfair - I was using them as representative of that part of the industry and market that just seems happy to churn out and consume the low risk, low innovation stuff that just doesn't interest me.

Offline nakamura

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Re: The Sega Dreamcast Thread
« Reply #34 on: February 10, 2013, 12:27:29 PM »
Yeah I agree there. I'm not going to deny there aren't some fantastic blockbuster games out there but certainly a new IP is not a very attractive prospect for publishers.

Offline tomwaits

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Re: The Sega Dreamcast Thread
« Reply #35 on: February 10, 2013, 21:58:19 PM »
With all the awesome collection pics posted today and rossi46's Sega porn in the Saturn thread, I figured I'd take a pic of my five 'Dreamcasts'.


Offline DreamcastRIP

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Re: The Sega Dreamcast Thread
« Reply #36 on: February 10, 2013, 22:04:48 PM »
Quote from: "tomwaits"
With all the awesome collection pics posted today and rossi46's Sega porn in the Saturn thread, I figured I'd take a pic of my five 'Dreamcasts'.


Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

Offline dcultrapro

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Re: The Sega Dreamcast Thread
« Reply #37 on: February 13, 2013, 16:56:43 PM »
I haven't done proper pictures of my dreamcast collection in a VERY long time, as in pictures of the covers of the games etc, because I have about 180 PAL and 50 odd NTSC its just a massive hassle. But if enough people wanna see it I could be tempted to do it sometime
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Offline Rogue Trooper

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Re: The Sega Dreamcast Thread
« Reply #38 on: February 14, 2013, 02:39:27 AM »
Think 'Clockwork Games' sumned up the DC and it's fate pretty well:

'We love the Dreamcast, but the format just is'nt profitable enough.It's a shame but we have to develop for a platform that gives the biggest return...all but the biggest publishers are in this very same boat'

Man, there were  many Dreamcast games i wanted to see:

System Shock 2, Agartha (No Cliche), Geoff Crammonds GP3, Colin McRae Rall2 and Arcatera.

Laird was right on the chat box, RG needs to do a What If feature on the DC.

And it could also include likes of System Shock 2, Messiah, Max Payne, Halo, Galleon (All annouced for DC), Toe Jam And Earl 3, Shinobi, Castlevania, Take The Bullet, Jump Runner, Gun Valk, Black And white, Blood Omen 2 etc etc.

Offline dcultrapro

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Re: The Sega Dreamcast Thread
« Reply #39 on: February 19, 2013, 11:01:41 AM »
so I had an epiphany of sorts the other day. Turns out I had been completely ignoring an obvious solution to my issue with having all my retro consoles in the spare room, relegating them to the back burner or shelf, because playing them in the spare room just isnt the same!!

So I realised... I have 3 Dreamcasts, several controllers and AV Cables why don't I just have one in the Spare Room for recording video and 1 in the front room for playing whenever I want on the big screen via the surround sound system... so I spent all last night swapping the cases (1 of my 3 DC wouldn't load any games so I swapped around the cases etc to get two nice working ones etc) and bottom line is I now have a fully working Dreamcast in the front room AND the spare room! Ok the one in the front room currently won't load the XDP browser but I am hoping to find a way around that shortly.

So yeah, I will post something soon to show how things are looking for you guys but you can tell that I am one very happy Dreamcast nut again! I have a nice RGB scart cable that has additional Red and White audio that I am sending to the Surround Sound Audio Receiver, so not only does it look fantastic on my 42" LED but it sounds phenomenal as well! Gonna go the whole hog tonight and try Daytona USA with a steering wheel AND gonna put it to 3D... CAN'T WAIT!

I was a bit disappointed with the VGA box picture but I think its more to do with my dodgy unofficial box than anything lol
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Offline Rogue Trooper

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Re: The Sega Dreamcast Thread
« Reply #40 on: February 25, 2013, 22:31:35 PM »
Been reading some interviews i'd previousily not read before, with developers around the time Sega annouced the Dreamcast, Criterion, Bizzare Creations and Capcom.

Seems even before Sega had decided which hardware configuration to go with (3DFX or Power VR), they were keen to avoid the mistakes of the Saturn (ie nightmare to code for), so were very busy asking developers what they wanted from the hardware, flying the likes of Bizzare over to Japan, to discuss the new hardware.

There was a lot of optimism from developers that if European gamers got behind the machine, it really could be something special...IF only that had been the case.

Offline Rogue Trooper

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Re: The Sega Dreamcast Thread
« Reply #41 on: February 28, 2013, 12:16:01 PM »
You'd have thought that after seeing the success of Shining Force on MD, Sega would have looked after the developers, Camelot, but NO.

For each of the MD games, they recived the bare minimum funding that Sega gave to out-of-house developers, a situation which got worse from 1990 onwards as new managers were appointed at Sega and the company changed into a 'profit-obsssesed corporation'.

Said new managers viewed Camelot as a 'small, unruly subsidary that wanted things it's own way, and were to be 'forced' out of Sega's main line of buisness.

By the time of 'Shining Force 3' the money Sega gave to Camelot to produce the game, was 50% less than what they'd give for development of 'main games'.

Camelot were in attendance when Sega annouced the Dreamcast, but were told behind the scenes they they were 'No longer needed in Sega's marketplace'


Madness, would have loved to seen a Shining Force game on DC.

Offline dcultrapro

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Re: The Sega Dreamcast Thread
« Reply #42 on: February 28, 2013, 12:48:47 PM »
does anyone have any requests for Dreamcast games that they would like to see on my channel? I'm kinda stuck at the moment. I'm doing walkthroughs for Slave Zero, Dragons Blood, Evil Twin and have some playlists that I have continued such as Dreamcast Fighting Games and Dreamcast Shoot em ups, does anyone have any ideas suggestions?

I also plan to change my video style when I am just introducing a game so as they aren't straight playthrough vids but rather a mixture of footage and me discussing my thoughts on the game in general. THEN if people are interested in that game I might start a playthrough from scratch
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Offline TL

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Re: The Sega Dreamcast Thread
« Reply #43 on: March 27, 2013, 17:40:12 PM »
Just found these 2 cool demos for the Dreamcast:




Offline dcultrapro

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Re: The Sega Dreamcast Thread
« Reply #44 on: April 04, 2013, 14:22:53 PM »
Hey gang,

Things are looking bright for the Dreamcast this year! the following titles are currently slated for a 2013 release:

Sturmwind (redspot games/Duranik)
XYX (NG Dev)
ReDUX (HUCAST Games & KonTechs Ltd)
Ghost Blade (HUCAST Games & KonTechs Ltd)

Not sure if I am missing any other releases but that in and of its self is pretty damn amazing for a console thats been officially dead for 11+ years!!

Don't forget to grab hold of Frame Gride fully Translated to English if you haven't already done so and check out my channel for footage on that and other awesome Dreamcast games ;)

http://www.magicalgamefactory.com/en/fa ... r-solar_1/
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