Author Topic: Let's Compare - Samurai Shodown  (Read 633 times)

Offline TrekMD

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Let's Compare - Samurai Shodown
« on: May 19, 2017, 23:21:03 PM »
Samurai Shodown, known as Samurai Spirits is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan (similar to Kaneko's Shogun Warriors) and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom's Street Fighter II.

Gameplay:

The game is set in the late 18th century, and all the characters wield weapons. The game uses comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen. A refined version of the camera zoom first found in Art of Fighting is used in Samurai Shodown; true to its use of bladed weapons, the game also includes copious amounts of blood.

The game quickly became renowned for its fast pace. Focusing more on quick, powerful strikes than combos, slow motion was added to intensify damage dealt from hard hits. During a match, a referee holds flags representing each player (Player 1 is white; Player 2 is red). When a player lands a successful hit, the referee lifts the corresponding flag, indicating who dealt the blow.

A delivery man occasionally appears in the background and throws items such as bombs or health-restoring chicken, which can significantly change the outcome.

Source:  Wikipedia


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Offline Shadowrunner

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Re: Let's Compare - Samurai Shodown
« Reply #1 on: May 20, 2017, 02:27:30 AM »
My all time favourite fighting game, I've spent a lot of hours playing this game! First on the 3DO and then later on the Neo Geo CD and AES. I've spent a bit of time playing the sequels but I always go back to the original. Some of the ports don't look too bad but I wouldn't want to play the handheld versions.

Offline ArcadeAction

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Re: Let's Compare - Samurai Shodown
« Reply #2 on: May 21, 2017, 05:47:43 AM »
Also had this on the 3DO. The zoom in and out along with some large characters made it interesting. The audio of Samurai Shodown is also well done I think. Sometimes I felt the movement and lower amounts of frames of animation compared sluggish and unfavorably between SNK fighting games and Capcom fighting games, but the SNK games did bring some unique elements to the genre and are fun to play. The art style of Samurai Shodown is very memorable.

Offline TrekMD

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Re: Let's Compare - Samurai Shodown
« Reply #3 on: May 21, 2017, 14:10:47 PM »
I was surprised to see that this was even tried on the GameBoy.  Not quite the same game, though.  The Sega CD version sounds better than the Genesis version, so I guess that's the version to get for the system.

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Offline onthinice

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Re: Let's Compare - Samurai Shodown
« Reply #4 on: May 24, 2017, 16:14:15 PM »
Sega CD version looks very well done. PSP version does not look bad either. Easy to see why the 3DO version is so well liked.

I have the Super Nintendo version.  Such a late release that was overshadowed by Fatal Fury Special and World Heroes 2.

Offline TrekMD

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Re: Let's Compare - Samurai Shodown
« Reply #5 on: May 24, 2017, 21:03:05 PM »
The PSP is a good version because they pretty much port the arcade game. 

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