OK, let me see if I can get some questions in here to get the ball rolling:
1. Tell us how Microprose came about?
2. Who came up with the company's name?
3. What was it like entering the gaming market when you started? What challenges did you face?
4. You published various games based on Star Trek: The Next Generation, including a game based on the franchise's first movie, Generations. What was it like developing these games? Were you given the freedom to make the game how you wanted or were there many restrictions?