Tanglewood Tech Demo 0.0.14 (SEGA Mega Drive)

Started by guest6096, August 21, 2016, 13:31:11 PM

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guest6096

Hey there!

Update: Tech Demo 0.0.14 released: http://www.tanglewoodgame.com/forum/viewtopic.php?f=5&t=16

I was asked on Twitter to pop by when my tech demo was released, so here I am! http://tanglewoodgame.com/forum/viewtopic.php?f=5&t=11

Copy/pasta description:

Tanglewood is a brand new and original game for the SEGA Mega Drive / Genesis, coming 2017. A true 16-bit, nostalgic platforming experience running on genuine SEGA hardware, that will make fans of SEGA's golden era feel warm and fuzzy.

Set in a fictional world, the game follows a young creature, Nymn, who finds himself separated from his pack after the sun sets. Unable to get back to the safety of his underground home, he must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark, and Nymn must use his skills of evasion, special abilities, traps and trickery to defeat his predators.

Tanglewood is programmed using pure 68000 assembly language, using original SEGA development tools.

I hope you enjoy the demo,
Matt

zapiy

Hey Matt,

Thanks for signing up and sharing this news. Will take a look at this in earnest as it looks awesome.


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Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TrekMD

Very cool.  Thanks for joining and sharing these details!

Going to the final frontier, gaming...


zapiy

Been playing this for the last hour or so, really impressive stuff @BigEvilCorporation love the audio and the fluid game play.. looking for to seeing more as the game progresses.

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

guest6096

Thank you for playing, everyone :)

I've got a new and improved version, more info and a playthrough video here: http://www.tanglewoodgame.com/forum/viewtopic.php?f=6&t=13

Updated graphics, new firefly pickups, player movement improvements and more.

I'll release the ROM soon, after I've made some fixes.

zapiy

Really great stuff and thanks for the update pal.  Will this get a physical release?

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Shadowrunner


guest6096

Quote from: zapiy on September 10, 2016, 14:50:29 PM
Really great stuff and thanks for the update pal.  Will this get a physical release?

Yes it will. I'll be heading to Kickstarter to fund the rest of development, then releasing on cart.

TrekMD

Cool. Do let us know when you have the Kickstarter up and running! 

Going to the final frontier, gaming...


zapiy

Awesome stuff. Keep us informed.


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Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

guest6096

Tech Demo 0.0.14 released!

http://www.tanglewoodgame.com/forum/viewtopic.php?f=5&t=16

Changes since 0.0.12:

- Level 1 Act 3 first draft (Djakk chase)
- Checkpoints!
- New tree branch tileset, with glowing green moss to help visibility at night
- Improved background colour palette (less contrast with foreground)
- New raised platforms with cliff edges (replaces blocking poles)
- New layout of intro scene
- New firefly pickup sprites
- Hidden firefly areas (most require glide ability)
- WIP Nymn fall animation
- Increased player acceleration and top velocity
- Increased player run anim speed
- Covered flues with solid terrain (to avoid Djakk monsters falling down them), and introduced concept of terrain "holes" (to let Fuzzls fall through, and player through only when jumping down)
- Removed some signposts from Gamescom demo (tile count too high, will reimplement)
- Pause screen with firefly count
- Improved Djakk A.I., tweaked player lost time, changes to behaviour tree for L1A3
- Fixed Djakk bite killing player even if escaped
- Fixed Djakk walk speed in search state
- Fixed palette copy error when spamming Time Slow ability
- Fixed Time Slow ability getting stuck on if using a yellow Fuzzl
- Fixed player falling through water in L1A2
- Fixed disappearing green Fuzzl in L1A2
- Fixed screen faders, increased fade speed of ident logos/disclaimers
- Big performance pass (no more slowdown around many fireflies on real hardware)

Video clip of the Djakk Chase:

https://www.youtube.com/watch?v=SEXtVvwVO-8

Cheers :)

TrekMD

Cool, thanks for the update.  Good to see this making progress.  :)

Going to the final frontier, gaming...


zapiy

This looks better and better with every update pal..

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

rush6432

Excellent looking game. Glad to see its done in pure ASM.

guest6096

Cheers all :)

I've updated the ROM to address sprites disappearing after prolonged play: http://www.tanglewoodgame.com/forum/viewtopic.php?f=5&t=16&p=23#p23

I wouldn't usually patch a tech demo release but it's quite a big'un.