Author Topic: New Atari 2600 Homebrew - Jet!  (Read 753 times)

Offline TrekMD

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New Atari 2600 Homebrew - Jet!
« on: December 20, 2015, 19:29:01 PM »
Jet! WIP

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Going to the final frontier, gaming...

Offline TrekMD

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Re: New Atari 2600 Homebrew - Jet!
« Reply #1 on: December 22, 2015, 03:26:26 AM »
Today's update...

What's new:
 - The game now runs at about half the speed (at the start), but you can see more obstacles on-screen at a time.
 - Speeding up is now done by holding the button, rather than using the joystick. It's just a less clunky way of doing things.
 - Speaking of speeding up, it now works like this: holding the button will make you go twice as fast, but it'll quadruple the points you get. And now that you can see further ahead, it's easier to tell when you have a good opportunity to use it.
 - Every 10,000 points will cause the game to speed up a bit, so keep an eye on your score.
 - You can keep playing until you have -1 lives.
 - Various graphical updates.

Be sure to check the development thread for the latest binaries...

Going to the final frontier, gaming...

Offline TrekMD

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Re: New Atari 2600 Homebrew - Jet!
« Reply #2 on: December 30, 2015, 16:20:04 PM »
An update has been posted:

What's new:
- Powerups! I was able to optimize the kernel a bit and fit these in. They appear randomly and have different effects depending on the color:
    - White: Gives you a 3000 point bonus.
    - Pink: Gives you an extra life. If you have the max of four lives, it'll act like a white powerup.
    - Green: Makes you invincible for 5 seconds. An alarm will sound just before the effect runs out, so you'll have a bit of warning.
- Rather than accelerating infinitely as you gain points, the game will only speed up twice, at 20000 and 40000 points. The background also gets darker as you speed up.
- The game is now winnable! If you reach the max of 99,999 points, you'll get a special "win" screen. It's not easy to do, though.
- Paddle control has been improved, and I've decided to keep them in. I can't do anything about the sensitivity, but I was able to make the movement a lot less choppy by checking INPT0 four times per scanline instead of once.

Going to the final frontier, gaming...