Author Topic: New ColecoVision Homebrew - Cave  (Read 745 times)

Offline TrekMD

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New ColecoVision Homebrew - Cave
« on: August 25, 2015, 01:35:31 AM »
The Rules:
The rules are simple : walking trough a randomize maze to collect treasures, but beware to monster.
I know the game play is not really interresting, and graphics are poor but for learning it's Sufficient.
 
Implemented:
Room design
Meeting spiders
Find a potion to cure when spider bytes you
Increase/decrease score
increase/decrease number of potion
Numbered point of action
Ending game and highscore
Meeting the dwarf (he stole half of yout point)
Meeting a Dragon (The end).
Finding Jewel for more points[/align:14ljaevd]


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[align=center:14ljaevd][size=180]Development Thread[/size][/align:14ljaevd]

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Offline zapiy

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Re: New ColecoVision Homebrew - Cave
« Reply #1 on: August 25, 2015, 09:09:29 AM »
Interesting, having know idea how to make a game I wonder why he chose this style of game?
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: New ColecoVision Homebrew - Cave
« Reply #2 on: August 25, 2015, 13:30:02 PM »
His goal is to learn to program for the system.  This is a simple game but it does the trick.  :)

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