Author Topic: New Genesis/Mega Drive Homebrew: Handy Harvy  (Read 6057 times)

Offline dra600n

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New Genesis/Mega Drive Homebrew: Handy Harvy
« on: May 13, 2015, 23:03:37 PM »
Hey all! I've posted this on other forums and didn't see anything here (if there is, I apologize!), and since this community loves new games, I thought I should make a post about it :)
« Last Edit: February 04, 2017, 18:48:25 PM by TrekMD »

Offline TrekMD

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #1 on: May 13, 2015, 23:09:14 PM »
That looks cool.  Inspired by Felix, I take it.  :)

Going to the final frontier, gaming...

Offline Shadowrunner

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #2 on: May 14, 2015, 04:02:30 AM »
Looks good so far, thanks for all the info :)

Offline zapiy

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #3 on: May 14, 2015, 11:51:14 AM »
That is awesome, looks fantastic I have to say and thanks for the info.
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Offline dra600n

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #4 on: May 14, 2015, 13:38:05 PM »
Thanks for the compliments! :D

Offline TrekMD

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #5 on: May 14, 2015, 13:40:43 PM »
That's awesome.  Looking forward to more of this. 

Going to the final frontier, gaming...

Offline dra600n

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #6 on: May 16, 2015, 15:26:22 PM »
Last night I was tooling around with some NES Development, and decided to see what it would take to put Harvy onto the NES as well as the Genesis/Mega Drive:



While it's not much, it does give me a good starting point. A lot of things to consider if I decide to do a NES port of the game, but it is a strong possibility. I spoke with Bunnyboy of RetroUSB for a little bit last night and asked if he would be willing to assist with the vertical scrolling and some other things if/when I get that far, and he's willing to help out, so that does help with the possibility of a NES release as well :)

Offline TrekMD

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #7 on: May 16, 2015, 16:00:20 PM »
So, a dual port then.  Cool.  :)

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Offline zapiy

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #8 on: May 16, 2015, 18:14:03 PM »
Awesome news indeed.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Greyfox

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Re: Hello There
« Reply #9 on: May 17, 2015, 10:53:54 AM »
Looks great fella..

Offline dra600n

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #10 on: May 17, 2015, 14:27:24 PM »
Posted a little update last night on the Facebook page and Twitter feed:



The beginnings of the HUD! As you can see, a column of the HUD is cut off by the building. Normally, this wouldn't be an issue, but since I'm using a specific scroll mode, BEX scrolls both planes at once, which means the HUD can't overlap the building since the building will scroll. This could be alleviated through ASM (learned this out on the Devster forums), but I'm not that good with ASM yet.

I also put in the trash bins/boxes at the bottom of the building so Harvy and Gary no longer float in the air and can still fix the lower windows on the bottom floors.

Cheers!

Offline zapiy

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #11 on: May 17, 2015, 20:22:44 PM »
I have to say this is looking really good fella.. Bravo. :113:
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Offline TrekMD

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #12 on: May 18, 2015, 00:11:30 AM »
I agree with zap.  This is looking really good!

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Offline dra600n

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #13 on: May 28, 2015, 12:39:40 PM »
Phew, the weekend has passed, and I have an update ;) ).
Third, Jerrod's AI has begun! While this is still an early build of the intro to the first stage, you should get a sense of what's to come!

And lastly, we have music! A big shout-out to Stef for his fantastic XGM sound driver!

The delay was due to me going through the proof of concept code and started optimizing it and really building the engine. The code before this was so sloppy and redundant (aside from the map scrolling portion as that was the first thing I did).

And now a video:

I hope you enjoy the update! :)

Offline TrekMD

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Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« Reply #14 on: June 05, 2015, 21:35:43 PM »
I guess we lost some of the updated stuff that had been posted.  Regardless, this is definitely one cool-looking game.  Looking forward to more.  :)

Going to the final frontier, gaming...