Author Topic: New Atari 2600 Homebrew - Ninja Wall Jump  (Read 3328 times)

Offline TrekMD

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New Atari 2600 Homebrew - Ninja Wall Jump
« on: November 29, 2014, 18:19:53 PM »
Atari Age user walaber has posted a new game he is creating for the Atari 2600 - Ninja Wall Jumphttps://vine.co/v/OnvMxjErgXr[/align:22khfr0j]

[align=center:22khfr0j][size=180]Development Thread[/size][/align:22khfr0j]

[align=center:22khfr0j][size=80]Posted with permission from walaber.[/size][/align:22khfr0j]

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Offline zapiy

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #1 on: November 29, 2014, 18:35:53 PM »
I like these games, got one on the xbox that was pretty addictive so i would expect this to be similar.
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Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #2 on: November 29, 2014, 18:48:36 PM »
I'm quite impressed with how fluid the animation is of the ninja as he jumps.  Looks very nice.

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Offline zapiy

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #3 on: December 01, 2014, 20:33:52 PM »
It does, just shows he has put some dev time in.
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Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #4 on: December 05, 2014, 05:07:50 AM »




[/align:uj9vmhu5]

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Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #5 on: December 13, 2014, 05:06:11 AM »
For those who may be interested in this game, a binary is now posted.  You should give it a try!  This is simple but it plays well! 

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Offline Greyfox

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #6 on: December 13, 2014, 09:15:25 AM »
Looks like a lovely little game :)

Thanks for posting.

Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #7 on: December 22, 2014, 22:00:41 PM »
The following update has been posted by walaber:

Quick update- I've got the positive pickup implemented.  Now every so often you see a floating letter N I N J A.  Pick up all 5 and you get a brief "dash" that skips you forward several rooms.  I just need to add sounds for it and I think I'll be calling this game done (after a little playtesting hopefully).
 
I'm bumping up against the 4K limit, but I'm pretty sure I've got room for a few more sound effects (collecting a letter + the dash itself).
 
I flicker the player between 1, 2, and 3 copies in order to make a crude "motion blur" effect on the ninja during the dash.  perhaps I should use both P0 and P1 in order to make the spacing a bit tighter...

https://vine.co/v/OXHF6rubTjF

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Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #8 on: December 31, 2014, 02:48:29 AM »
Another update has been reported, along with new binaries.  You can get the binaries here:  Ninja Wall Jump.

[font=georgia:3tkvj7j8]Tonight I took on the challenge of making the code support compiling to NTSC, PAL60, and regular PAL.  This involved mostly providing alternate color data, and also allowing for different scanline counts.  rather than stretch the game to fill the PAL screen I opted to center the content in the middle by adding blank scanlines above and below the game content.  this required more code of course, which pushed me over 4K, so I had to look around in the code for ways to optimize.  I found several :)[/font:3tkvj7j8]

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Offline Atarius Maximus

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #9 on: December 31, 2014, 04:05:46 AM »
I played it for a while tonight, it's quite good.  The game doesn't record your high score (what room you got to) when you die so I'm not entirely sure how far I got, but I think I was able to make it to room 20 or so.  Fun game.

Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #10 on: December 31, 2014, 04:08:31 AM »
I haven't had a chance to play this latest version but the binaries I have tried are quite good.  It is an addicting game!

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Offline Atarius Maximus

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #11 on: December 31, 2014, 04:13:01 AM »
Looks like you just have to be careful to not hit the fire button when you die, once you do you go back to the title screen and can't see your high score.  So far I've managed to get to room 30. :)

Offline TrekMD

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #12 on: December 31, 2014, 04:15:08 AM »
Quote from: "Atarius Maximus"
Looks like you just have to be careful to not hit the fire button when you die, once you do you go back to the title screen and can't see your high score.  So far I've managed to get to room 30. :)

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Offline Atarius Maximus

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #13 on: December 31, 2014, 04:22:56 AM »
Yeah, I just posted a suggestion to the author to add the high score to the title screen, that'd be a big improvement.  I played a few more times and haven't gotten past 31 yet, the most recent high score I saw posted was 57.  That would take some practice, the difficulty ramps up pretty quickly, especially when you have to avoid the ninja stars moving up and down the screen.

Offline Atarius Maximus

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Re: New Atari 2600 Homebrew - Ninja Wall Jump
« Reply #14 on: December 31, 2014, 04:25:09 AM »
The game has variable jumping, the longer you hold the button down the higher you jump. It's an important strategy to use to do well in this game. :)