Author Topic: New Dreamcast Game SLaVE!  (Read 9956 times)

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #45 on: March 12, 2017, 15:46:55 PM »
I just got this too.  Reads like good news to me.  Looks like the game is getting closer to being finished.

Going to the final frontier, gaming...

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #46 on: June 10, 2017, 17:25:49 PM »
Here is an update I got today...

Quote
Ladies and Gentlemen,

If you haven't already seen the great news, Isotope Softworks was so excited about their most recent development with Jay Townsend's SLaVE that a few days ago, they posted a video about it! If you haven't seen it, you can find it here: 



As you can see, things are close - REAL close!

We still don't have a perfect final date for production and shipment, but we wanted to update you on how the upcoming process will play out.  Here's the basic overview, step-by-step:

1) We will spend the next little bit of time ensuring that there are no other minor bugs with the game. Minor bugs should all be fixable quite quickly, unlike the engine bugs that had been completely show stopping for so long.  The process depends on exactly what is found, but we aren't expecting much - as we've said, the gameplay for Jay Townsend's SLaVE has been complete since we announced the game, it was only the strange engine behavior that had stopped the production.

2) At the same time, we are currently double checking that all control schemes work in actual hardware the way they do virtually. Thanks to some great supporters, we actually received requests and support for some pretty rare Dreamcast controllers, so the game will have lots of options to play. Obviously, if any of the above have slight bugs, they will be corrected.  The corrections should also be quite quick compared to the engine behavior.

3) When we feel like the above is complete, we will build a "gold" copy of the game.  The gold copy goes to the production house and goes through a verification process, and then will go into production.

4) When the game is finished being produced, we will receive the games back at GOAT Store HQ.  We will confirm the game is working and is ready to go.  We will then pack and ship ALL orders!

5) You'll have the game in your hands, ready to play!

...Now, I don't want to make any promises, as with software like this, you never know exactly what is about to happen, but if you look at the above list, it puts the game at basically where we thought it was when we made the announcement that it was coming and opened pre-orders.

Based on our original estimated timeline, as well as our previous games, we assume that steps one and two will take about two or three months, followed by a verification and production process that takes between two and four weeks generally.  If that plan holds, the completed game will be on it's way well within the year.

I caution everyone again that the timeline must remain tentative, and that things could come up that would still change it at this point.  We will update you on any changes that make the timing diverge from the timeline as best as possible.

So at this point expect to receive quicker updates on Jay Townsend's SLaVE over the next few weeks as we hopefully achieve the steps ahead on time, and can (finally) have some more fun things to actually say, like when certain control schemes are confirmed :)

As always, thank you for staying on as a supporter.  The engine troubles were not in ANY way something that we were expecting, and we understand what a frustrating experience this has been for so many people (including us, the developers, and everyone who has helped with the game...  we just want to get it out to you... it's awesome!)  If for any reason, you do not wish to stay on at this point, please email us and we will be happy to refund your order.

Thank you!

--
Dan Loosen
GOAT Store Publishing


Going to the final frontier, gaming...

Offline Saturn

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Re: New Dreamcast Game SLaVE!
« Reply #47 on: November 11, 2017, 22:51:43 PM »
Got this earlier. Sounds like there's just one slippery bug left and then it's on to production  8)

Quote
Hi everyone,

We wanted to send out a quick update on Jay Townsend's SLaVE production.  Basically, since the last announcement, we have gotten to the point that we think there is just a single bug holding back production. We were hoping that we could get rid of this last one and then be able to send out an email with a solid production timeline.

As of right now, that bug still exists. If you happen to know anything about GDB debugging, it has to do with an exception fault, contact us, as there is just one the developers are having the toughest time tracking down, and maybe a set of new eyes can fix it and get the game ready to go in a few minutes!  One can hope ;)

For those of you that don't know what the above means, basically, there is still a certain set of circumstances that cause the game to crash out. It happens *extremely* rarely, so much so that we have played the final version for stretches without knowing it is there, but often enough that we can't send the game out with it. It sounds like an easy thing that we should just get rid of, and we agree... but sadly, things like this can be super difficult to track down.

In a previous email, we had stated we expected the final bug hunt to take 2-3 months, and then a test period of 2-4 weeks, which is where we're at right now.  We're not TOO far off having production start, but we've got to nail this last thing.

We expect the next email you receive from me will be the email telling you that it is complete and in production, and to confirm your addresses.  Thank you so much for sticking around as a supporter, and we can't wait to have this in your hands.  As always, if you want to cancel for any reason, please contact us back and we will refund your order.

Happy gaming!

--
Gary Heil & Dan Loosen
GOAT Store Publishing

Offline Shadowrunner

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Re: New Dreamcast Game SLaVE!
« Reply #48 on: November 12, 2017, 01:09:35 AM »
Well we've waited this long, what's a bit more? Lol

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #49 on: November 12, 2017, 01:43:40 AM »
LOL  Exaclty!

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Offline Saturn

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Re: New Dreamcast Game SLaVE!
« Reply #50 on: August 20, 2018, 06:48:24 AM »
Long update last night. I only read the first sentence or two. Sigh:

Hey everyone!

Before I even start, I apologize for the length of this email update. If you don't want to read it all, in short - Sorry for the slow update and it appears we are barreling toward completion!  If you want the full story, please read on...

Again, first, a big apology from us at GOAT Store for not updating the list sooner. Without going too far into this, some of you are aware that we also run the yearly Midwest Gaming Classic trade show in Milwaukee, Wisconsin. This year, the show moved to the largest convention space in the state, and we had many behind the scenes things that kept us extremely busy, and kept getting in the way of us making further updates on the progress of the game. I have had it on my to do list to write this email since May, and I am just now getting to it.

That's obviously not what Gary or I want, as we pride ourselves on responsiveness and keeping up do day with things, but unfortunately it is the reality of the situation. Neither the GOAT Store or the Midwest Gaming Classic has been our full time jobs, and so trying to squeeze everything that we want to in with our regular jobs as well as being the fathers of young kids is sometime difficult to keep everything in balance.

Additionally, as I hope that I have been very clear about since the beginning, we did not expect these delays to happen with the game when we announced it. As I've stated, the game was running in emulation just fine, and we expected production of the game to be as easy as us doing some simple bug tests, pressing the games and delivering them. If we had any idea that it would have taken this long for the game to go through "final bug test" we would not have started to take pre-orders when we did.

This delay, combined with the growth of the Midwest Gaming Classic and the increase in our personal schedules have led to updates that are more difficult to send out.

Again, I apologize and it isn't how we want it to be.  And with that, I have a bit of a solution that I'm personally very excited about:

Starting next month, I will officially be a full-time GOAT Store employee. This means that I will be able to keep people updated like we want, as well as hopefully will allow us to catch up with many of the other ideas and projects that we have!  This will be the first time in the history of the GOAT Store that we have been able to have one of us be full time, and I hope that it will lead to us being able to pursue a lot more projects in the future.

No matter what, thanks for sticking with us. It hasn't been the easiest time, but we can really, REALLY see the light at the end of the tunnel!

First, while all the above is true, it's worth pointing out that Gary and I are not the programmers for the game. We produce and help with other functions like that, but we are not the ones combing through the code looking for how to update it, so even though Gary and I have been so incredibly busy, the game has been nearly consistently worked at since my prior email.

I've explained in the past that we were looking for one final game breaking bug, but the time to find it was extremely hard to nail down due to the nature of bugs like it. It could have been something that the next day we found and the game would have already been in your hands, or in the worst case scenario it could have been something that was never found.

On top of this, we did have a health scare with one of the main programmers at the beginning of the year. While I won't get into personal things, this obviously did cause a delay too.

The good news is the bug has been found, and we now have a stable version of the game running without issue! This does NOT yet mean that we have gone gold, as fixing the bug introduced a few other things that needed to be looked into and revised. The good news is this revision process, as well as with the knowledge gained, means that the game has been improved some and has had a couple minor bugs we found that were fixed and has significantly improved loading time.

While I will still not put an actual date on the release of the game because it's hard to ever know exactly what will happen, the to do list of things before the final tests to go gold has consistently gotten shorter and shorter, and barring any unforeseen issues we expect to be able to finish up everything as soon as possible.

I can't wait for everyone to see it!

Now for you, thank you for sticking with us! This has been by far the most frustrating game release that we've done, but when it is in your hands I think and hope you'll agree that all of the delays were worth it.

If it's too much, please contact me back (this is my personal email address!) and I am happy to issue refunds to anyone who would like them.

I am honestly completely amazed by how awesome and positive the vast majority of people who have signed up for the game are. It is because of awesome people like yourself that this game is still coming, and we can't wait to get it into your hands soon!

And then hopefully, soon after that, we'll have some more projects - that we will wait until they are GOLD to announce! - to announce for you!

Thanks again for being a GOAT Store Productions supporter!

Offline Shadowrunner

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Re: New Dreamcast Game SLaVE!
« Reply #51 on: August 20, 2018, 18:24:40 PM »
Yeah I skimmed through it but I wasn't reading the whole thing! lol

At this point this is getting a little ridiculous but at least they are providing updates and offering refunds to anyone who wants one. I've waiting this long, might as well stick with it.

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #52 on: August 21, 2018, 02:03:33 AM »
It is taking forever!  Every time I get an email I keep hoping it is a notice things are done but that hasn't been the case. 

Going to the final frontier, gaming...

Offline zapiy

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Re: New Dreamcast Game SLaVE!
« Reply #53 on: August 29, 2018, 11:38:54 AM »
This does seem to be dragging on a little.
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Offline Saturn

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Re: New Dreamcast Game SLaVE!
« Reply #54 on: September 10, 2019, 12:30:18 PM »
Got this update this morning:

Hey everyone,

So first, the elephant in the room. This update is way, like super way, incredibly overdue. I'm not going to write a million excuses or anything like that, and instead of dwelling on the fact that I didn't write much for long in this update, I just want to say I am sorry. It's not the usual way that things happen around here, but it happened and that sucks.

Here's what doesn't suck - as I type this, I am downloading and burning a CDR with what is expected to be SUPER close to the final version of the game.

I realize that this has been an extremely long road, and I can assure you that there is no one more excited than us that the finishing line is within sight. For those of you that have stuck with us, you have no idea how much we appreciate the support. If there is anyone getting this email who dropped out, we still appreciate the support and we apologize for the length of time it took to finish. We've learned a ton with this project, and will do our best to not repeat the lengthy delays.

A few important questions I want to address:

- What should I do if I moved?!? It's been a long time!

Gary and I both lived in different houses when we announced the game, so we totally get it. There will be a delay between going gold and sending the games out, and in that time we will be contacting everyone and confirming your address so we can get the games to the right point.

- Wait, ANOTHER a delay between going gold and production?!?!? What!

So here's what the next steps on our end are - once we confirm we're gold, we contact the manufacturing plant and get in line for a production spot. The speed of production then depends on what else they have going. There are less plants that make CDs now than there were, so that time can vary. Because of this, production could take three months from the point they verify our gold copies to the point we get games in hand. The good news is when they verify the gold copies, we get an actual date that we should get the games from the manufacturer, and we'll share that ASAP after that.

- That sucks, can I still get my money back?

Sure! Just write me back! It does take a couple days, but we get it if it doesn't work for you any more!

- Why did you wait until 9/9/2019 to send this?

It's funny, it just worked out this way. If it was up to me, I would have send this email two hours ago as there is only 25 minutes left of 9/9 as I write this.  More to the point, I would have rather wrote this email two years ago, as it's again been a long road, but...

Well, this took me a little bit of time to write so I'm no longer waiting for the image to burn...

https://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.midwestgamingclassic.com%2Fwp-content%2Fuploads%2F2019%2F09%2FIMG_20190909_230831-e1568090404287.jpg&data=02%7C01%7C%7C3f908a30fffa4882c07a08d735ac7082%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637036887040251514&sdata=2PhGKcC%2FhTMfwG3%2BoKWI8V3eNaXVs6%2BSDL56brEkmE0%3D&reserved=0

:D

More news to come, very, very soon!

Offline Saturn

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Re: New Dreamcast Game SLaVE!
« Reply #55 on: September 10, 2019, 12:32:18 PM »
Been over a year since the last update. Wow, and 4 years since I ordered it, longer for you guys. :-\

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #56 on: September 10, 2019, 13:17:08 PM »
It has been a long time.  Looks like it continues to inch its way forward.

Going to the final frontier, gaming...

Offline Shadowrunner

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Re: New Dreamcast Game SLaVE!
« Reply #57 on: September 10, 2019, 15:54:29 PM »
Yeah, I've pretty much stopped caring at this point. Good day to send out this update anyway.

Offline zapiy

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Re: New Dreamcast Game SLaVE!
« Reply #58 on: September 12, 2019, 14:23:21 PM »
Longest dev in history.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: New Dreamcast Game SLaVE!
« Reply #59 on: September 12, 2019, 14:28:05 PM »
For a game, yes.  But the XM has it beat, I think.  :)

Going to the final frontier, gaming...

 

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