Author Topic: The making of Match Day  (Read 1389 times)

Offline jdanddiet

  • Jr. Member
  • *
  • Posts: 98
  • Country: 00
  • Karma: 0
    • View Profile
    • http://www.wizwords.net/
The making of Match Day
« on: June 01, 2014, 15:49:51 PM »
[size=140]Quite proud of this one, went to interview Jon Ritman a while back and the article is now live on Eurogamer...[/size]

[align=center:3j8wrlu0][size=180]The Making of Match Day[/size][/align:3j8wrlu0]

Offline TrekMD

  • Administrator
  • Hero Member
  • *
  • Posts: 23816
  • Country: us
  • Karma: 96
    • View Profile
    • http://plus.google.com/+EugenioAngueira
Re: The making of Match Day
« Reply #1 on: June 01, 2014, 17:11:37 PM »
Nice read!  Always interesting to read this stuff! 

Going to the final frontier, gaming...

Offline TL

  • Hero Member
  • *
  • Posts: 13397
  • Karma: 1
    • View Profile
Re: The making of Match Day
« Reply #2 on: June 01, 2014, 18:46:33 PM »
Excellent work mate, I always enjoy reading your stuff.

I actually never had Match Day as a kid as I wasn't really into football until I was older so I missed out on all the nostalgia people have for the game. The first footy game I remember playing that I liked was Microprose Soccer, which was just excellent.

Offline jdanddiet

  • Jr. Member
  • *
  • Posts: 98
  • Country: 00
  • Karma: 0
    • View Profile
    • http://www.wizwords.net/
Re: The making of Match Day
« Reply #3 on: June 02, 2014, 00:18:54 AM »
Thanks K

Offline Spector

  • Reviewer
  • Full Member
  • *
  • Posts: 146
  • Country: 00
  • Karma: 1
    • View Profile
Re: The making of Match Day
« Reply #4 on: June 02, 2014, 23:27:20 PM »
Match Day might be seen as nostalgia nowadays, but this article reinforces how much thought went into it. I always thought the first game in particular had a real poetry in the way it moved, particularly the simple passing along the ground to other players by keeping your player stationary - which is what took it above C64 International Soccer- and I still like playing it on an emulator speeded up.

[pointless ego-rant]Oh, and I won a Match Day tournament while at secondary school as part of the school "activities week", after winning 2-0 in the final. [/pointless ego-rant] Ritman was one of the best programmers of the 80s, it goes without saying.
DEATH TO SUGAR

Offline jdanddiet

  • Jr. Member
  • *
  • Posts: 98
  • Country: 00
  • Karma: 0
    • View Profile
    • http://www.wizwords.net/
Re: The making of Match Day
« Reply #5 on: June 02, 2014, 23:31:33 PM »
We should have a faceoff grand battle: PSJ versus Spector!

Offline Spector

  • Reviewer
  • Full Member
  • *
  • Posts: 146
  • Country: 00
  • Karma: 1
    • View Profile
Re: The making of Match Day
« Reply #6 on: June 02, 2014, 23:41:59 PM »
No. He'd kill me! And judging by the video you made a few years back with you playing the sequel at 300 bloody percent speed, so would you!
DEATH TO SUGAR

Offline zapiy

  • Administrator
  • Hero Member
  • *
  • Posts: 12967
  • Country: england
  • Karma: 79
    • View Profile
Re: The making of Match Day
« Reply #7 on: June 02, 2014, 23:55:12 PM »
Great read fella, definately one of those games that defines the retro era for me and the time i spent gaming with my mates.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

 

SMF spam blocked by CleanTalk