Author Topic: Games That Pushed Machines To Their Limits?  (Read 11078 times)

Offline TL

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Games That Pushed Machines To Their Limits?
« on: March 23, 2012, 19:39:33 PM »
So what does everyone think that are the games that pushed different consoles to their limits technically?

Here are a few suggestions of my own:

Sega Megadrive: Red Zone, Zero Tolerance, Dynamite Headdy
Sega Master System: Sonic The Hedgehog, Streets Of Rage 2, R-Type
PC Engine: R-Type, Space Harrier, Falcon
Atari 2600: Solaris, Double Dragon, Defender 2
Nintendo NES: Streetfighter 2, Track & Field 2, Double Dragon 2
Sega Saturn: Virtua Fighter 2, Sega Rally, Guardian Heroes
Atari 7800: Ballblazer, Ninja Golf, Desert Falcon

Online TrekMD

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Re: Games That Pushed Machines To Their Limits?
« Reply #1 on: March 23, 2012, 21:07:42 PM »
How about Pitfall 2 for the 2600?  That's a game the definitely goes beyond what the 2600 could normally do. 

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Offline TL

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Re: Games That Pushed Machines To Their Limits?
« Reply #2 on: March 23, 2012, 21:09:15 PM »
Quote from: "TrekMD"
How about Pitfall 2 for the 2600?  That's a game the definitely goes beyond what the 2600 could normally do.

I totally agree but it does feature an extra chip in the cart which is kind of cheating.

This is why I didn't mention any SNES games because most of the ones I thought of had extra chips in the cartridge.

Online TrekMD

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Re: Games That Pushed Machines To Their Limits?
« Reply #3 on: March 23, 2012, 22:06:30 PM »
Quote from: "The Laird"
Quote from: "TrekMD"
How about Pitfall 2 for the 2600?  That's a game the definitely goes beyond what the 2600 could normally do.

I totally agree but it does feature an extra chip in the cart which is kind of cheating.

This is why I didn't mention any SNES games because most of the ones I thought of had extra chips in the cartridge.

That is true. 

Going to the final frontier, gaming...

Offline dot.fyre

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Re: Games That Pushed Machines To Their Limits?
« Reply #4 on: March 24, 2012, 20:14:17 PM »
I don't know if it pushed the Megadrive to it's limits but Story of Thor was an exceptional action RPG and never bettered. I don't think anyone even tried to.

Offline dcultrapro

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Re: Games That Pushed Machines To Their Limits?
« Reply #5 on: April 10, 2012, 16:29:07 PM »
I thought the original Phantasy Star had some incredible graphics for an 80's/8bit game, the dungeon sections saw you walking through what looked like 3d corridors etc, they looked REALLY clean too!!

Also Bloodshot I thought was pretty good graphically for the Mega Drive.

If I had to say a Saturn game it would have to be Enemy Zero, right?
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Offline Console Compulsive

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Re: Games That Pushed Machines To Their Limits?
« Reply #6 on: April 11, 2012, 19:26:09 PM »
The Legend of Zelda:Ocarina of time has to be one, I'm sure I heard or read somewhere that they really pushed the N64 to its limits when programming the game just to see what they could fit on.

Offline TL

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Re: Games That Pushed Machines To Their Limits?
« Reply #7 on: August 24, 2012, 16:36:35 PM »
After recently seeing a video of Commando for the Intellivision that deserves a mention.

Also Metal Head for the Sega 32X is incredibly impressive.

Online TrekMD

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Re: Games That Pushed Machines To Their Limits?
« Reply #8 on: August 24, 2012, 17:53:12 PM »
How about D1K and D2K Arcade for the Intellivision?  Those two do something I think was totally unexpected on the Intellivision.

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Offline Rogue Trooper

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Re: Games That Pushed Machines To Their Limits?
« Reply #9 on: October 29, 2012, 21:37:02 PM »
Perfect Dark seemed to be asking too much from N64.

Alien Res.On PS1 must have streched the hardware-Always hoped for a DC conversion.

Really impressed by GBA Medal Of Honour as well.

Offline DZ-Jay

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Games That Pushed Machines To Their Limits?
« Reply #10 on: October 29, 2012, 23:12:23 PM »
Space Patrol on the Intellivision.


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Offline AmigaJay

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Re: Games That Pushed Machines To Their Limits?
« Reply #11 on: October 29, 2012, 23:33:17 PM »
Quote from: "Rogue Trooper"
Perfect Dark seemed to be asking too much from N64.

That's why you can't play it without the expansion pak!
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2018

Offline Rogue Trooper

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Re: Games That Pushed Machines To Their Limits?
« Reply #12 on: October 30, 2012, 07:49:25 AM »
Even with the Exp.pack, frame rate took a massive hit when things got busy, SOTC seemed to suffer similar issues on PS2.

Both games i found benifitted being re-done on more powerful hardware.

Offline dcultrapro

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Re: Games That Pushed Machines To Their Limits?
« Reply #13 on: October 30, 2012, 10:44:38 AM »
I'm pretty sure that Panzer Dragoon Saga and Burning Rangers pushed the Saturn to the limits of its 3d capability, the graphics in PDS are excellent even now for me and Burning Rangers is a gorgeous and complex adventure with brilliant vibrant 3d graphics.

I also would say that Ikaruga and Dead Or Alive push the quality level of the DC graphics up a notch as well as Headhunter and Shenmue, in that generation the Dreamcast had by far the best looking and detailed character models.

Though the PS2 eventually managed to do some things better I firmly believe the DC would've held its own if given more development time etc
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Offline onthinice

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Re: Games That Pushed Machines To Their Limits?
« Reply #14 on: October 30, 2012, 11:19:18 AM »
I agree about Dead or Alive. I have played Ikaruga. Just not a big fan. Do you have a video of you playing Ikaruga Ultrapro?