Author Topic: Powerglove - New Commodore 64 homebrew  (Read 1253 times)

Offline zapiy

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Powerglove - New Commodore 64 homebrew
« on: September 13, 2014, 19:55:40 PM »
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Initially released as an entry in the RGCD 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries), Lazycow's acclaimed 8-bit run 'n' gunner Powerglove is finally available to buy on Commodore 64 cartridge! This specially enhanced post-compo version features a revised five level map complete with Powerboots and Energy Doors, faster room-change transitions, slicker player controls, a map overview display, bug fixes, game balance tweaks and a (much-requested) shot sound effect!
 
 But that's not all... In addition to all this awesomeness, over the past few months Matthias has also ported the game over to Windows, Linux and Mac OSX, making Powerglove the first game to be simultaneously launched on the C64 and modern-day systems since, well, ever! Exclusive to itch.io, this port of the game is completely faithful to the Commodore 64 original (despite featuring some minor enhancements such as parallax scrolling and optional pimped spritework). And the best part is that it's completely free!
 



BUY HERE[/align:245vsys8]
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Offline TrekMD

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Re: Powerglove - New Commodore 64 homebrew
« Reply #1 on: September 14, 2014, 07:02:19 AM »
Saw this announcement.  Had not had a chance to post it.  Looks cool.

Going to the final frontier, gaming...

Offline Cryptic33

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Re: Powerglove - New Commodore 64 homebrew
« Reply #2 on: September 16, 2014, 00:06:56 AM »
That looks like a great game to me :105:
For the record, Alien verses Predator on the Atari Jaguar holds a Guinness World Record!



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Offline zapiy

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Re: Powerglove - New Commodore 64 homebrew
« Reply #3 on: September 16, 2014, 07:32:54 AM »
It really does and the packaging is also great.
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Offline retromod

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Re: Powerglove - New Commodore 64 homebrew
« Reply #4 on: September 16, 2014, 11:32:56 AM »
very professional.  :77:
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