Author Topic: Gravity Beam - New Commodore Amiga Homebrew  (Read 1371 times)

Offline TL

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Gravity Beam - New Commodore Amiga Homebrew
« on: November 09, 2013, 21:38:37 PM »
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[size=140]It is the 33rd century. Humanity has begun its colonisation of the Red Planet, Mars. Vast tunnels have been gouged throughout the core of the planet in search of elusive subterranean minerals. This frontier work is not without its risks. In an emergency situation, vital supplies can mean the difference between life and death for thousands. This is where you come in.[/size]



[size=140]Gravity Beam is a new game for the Commodore Amiga 500. Find your way through the tunnels of mars to find the box. Engage the Gravity Beam and attach it to your ship. Deliver the box back to the starting platform without colliding with the cave walls, and then disengage the beam to drop the box. At the end of the level, you're ranked on the time it took you to deliver the box. Deliver the box in less time to earn a better rank. Winners save the planet![/size]



[size=140]For more information and to download the game you can visit the developers website HERE. If you want to read a full review of this excellent Gravitar clone then you can check out the write-up over at RGCD. [/size]

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Offline zapiy

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Re: Gravity Beam - New Commodore Amiga Homebrew
« Reply #1 on: November 10, 2013, 00:16:55 AM »
Going to have me some of that, cheers.
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Offline TrekMD

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Re: Gravity Beam - New Commodore Amiga Homebrew
« Reply #2 on: November 11, 2013, 01:34:19 AM »
Looks like another cool game!

Going to the final frontier, gaming...

Offline HomerRamone2084

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Re: Gravity Beam - New Commodore Amiga Homebrew
« Reply #3 on: November 11, 2013, 10:01:34 AM »
Does anyone know how they are coding these games ? Im just curious is all (I should probably have googled it but)..
Back in the day An Atari ST was what most used - with a funky connector so you could remote debug.

Offline TL

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Re: Gravity Beam - New Commodore Amiga Homebrew
« Reply #4 on: November 16, 2013, 17:57:19 PM »
Quote from: "HomerRamone2084"
Does anyone know how they are coding these games ? Im just curious is all (I should probably have googled it but)..
Back in the day An Atari ST was what most used - with a funky connector so you could remote debug.

On a PC I would have thought.