Author Topic: Stella - Atari 2600 Emulator  (Read 2740 times)

Offline zapiy

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Re: Stella - Atari 2600 Emulator
« Reply #15 on: April 03, 2015, 13:23:53 PM »
Very simple to use like Trek said, as for ROMs, google is your friend.. we can not link you direct fella..

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Offline hamie96

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Re: Stella - Atari 2600 Emulator
« Reply #16 on: April 03, 2015, 18:13:14 PM »
You might want to check out this Wiki page.

http://emulation.gametechwiki.com/index.php/Atari_2600_emulators

Online TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #17 on: April 22, 2015, 22:14:40 PM »
Stella 4.6 has been released!

* Finally fixed fullscreen rendering issues on some OpenGL implementations in Linux (mostly Intel-specific). Basically, the concept of 'dirty updates' has been removed; the window is now updated continuously. This may also fix issues some people were having with triple-buffering in Windows Direct3D, etc.

* Fixed sound corruption that happened when running a ROM for the first time. This was most obvious under OSX, but occasionally happened on other systems too.

* Reverted some minor C++11 features (std::regex and cbegin/cend iterators) in a few places, since otherwise GCC 4.9 is required to compile Stella, and it isn't available on many systems yet. These changes allow Stella to be built with GCC 4.8, which is present in the latest 'long term release' of Ubuntu.

* Fixed error messages on state loading; sometimes multiple messages were being added together and displayed.

* Fixed bug when running ROMs using AtariVox controllers; the app would crash upon exiting the ROM.

* Snapshot functionality now works while the emulation is paused.

* Certain textfields in the UI now have filtering enabled, preventing insertion of illegal characters. This will be extended throughout the code in future releases.

* DataGridWidgets in the debugger now respond to keypad '+' and '-'.

* Updated included PNG library to latest stable version.

Download at the link on the first post.  :)

Going to the final frontier, gaming...

Offline Greyfox

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Re: Hello There
« Reply #18 on: April 23, 2015, 09:40:56 AM »
Thanks for the heads up trek, wonder if VGAaTv knows about this new release? Could come in handy for doing gameplay video of the games :)

Online TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #19 on: April 23, 2015, 18:55:52 PM »
Sure thing.  I'd assume VGA is aware of Stella.  If not, it should be easy enough to point him here. :)

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Online TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #20 on: January 26, 2016, 01:22:43 AM »
Stella 4.7 has been released!  

* Improved paddle emulation in several ways:

    - Added ability to specify the maximum range of movement for paddles when using a mouse or digital device to emulate the paddle. This is useful since on a real console most paddle games use very little of the paddle range, and could result in moving the mouse onscreen with nothing appearing to happen (when in effect it was as if you turned a real paddle all the way to the end of the range). This eliminates issues in (for example) Kaboom, where there was a huge 'deadzone' when moving to the left. All applicable ROMS in the internal database have been updated.

    - The range for paddle emulation now takes an integer from 1 - 20, indicating how much to scale movement (ie, how fast the onscreen paddle will move when you move the mouse). The movement itself is now also smoother than before.

* Fixed bug in 'Score mode' in TIA emulation; the TIA object colours were correct, but the associated priority was sometimes incorrect.

* Fixed bug in ROM launcher; selecting 'Options -> Game Properties' after loading a ROM would always point to the last opened ROM, not to the one currently selected.

* Fixed bug in storing ROM properties; in some cases, a copy of the ROM properties was being stored in the external file when it was exactly the same as the internal entry.

* Added 'CV+' bankswitching scheme, developed by myself and LS_Dracon (of AtariAge). This scheme contains RAM like the CV scheme, and also switchable 2K ROM segments by writing to $3D.

* Added more C++11 updates all over the codebase, and ran Stella through Coverity for the first time. I'm proud to say that Stella now has a 0.00 defect rate!

Going to the final frontier, gaming...

Offline zapiy

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Re: Stella - Atari 2600 Emulator
« Reply #21 on: January 26, 2016, 06:16:37 AM »
Cheers fella, i will grab that this week.

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Online TrekMD

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Re: Stella - Atari 2600 Emulator
« Reply #22 on: January 18, 2017, 01:41:39 AM »
There's an important update about Stella that was posted that I want to share:

Quote
Due to popular demand, Stella has moved off of Sourceforge and to Github.  The new address is https://stella-emu.github.io.  There's a link at the old website that points to this, but all Sourceforge related stuff will be removed in approx. 3 months.  Many people have been experiencing issues with Sourceforge, so hopefully this will fix the issues.  If you visit other websites that mention Stella, please consider asking them to update their links.
 
For developers, we've moved from using Subversion to Git.  The new Stella webpage includes updated instructions on how to checkout with Git.  If you're not familiar with Git, now is the time to learn :)  The developer page is at https://github.com/stella-emu/stella.
 
Finally, we're in the middle of releasing test builds for the upcoming 5.0 release.  These can be checked out at https://github.com/s...stella/releases.
 
Let me know if there are any issues.  Since Stella has used Sourceforge for almost 15 years, it's possible I missed something in the changeover (but hopefully not).
 
EDIT: Github also has a very nice facility for reporting bugs (called issues), and tracking the progress of fixing these issues.  There was a similar feature on Sourceforge, but it was much harder to use.  Please consider using this for reporting bugs, as it's much easier to have them all documented in one place.

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Offline dot.fyre

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Re: Stella - Atari 2600 Emulator
« Reply #23 on: March 27, 2017, 17:01:57 PM »
I'll always appreciate and respect anyone that can create an emulator.
Along with M.A.M.E. and Spectaculator, Stella is an ever present on every PC I've ever owned.

But if anyone from the Stella project is reading, can you please look into updating the GUI!