Author Topic: The ColecoVision Thread  (Read 9719 times)

Offline onthinice

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Re: The ColecoVision Thread
« Reply #45 on: August 11, 2014, 22:04:09 PM »
Could the new Colecovision by AtGames use some of these titles for future consoles?

Online TrekMD

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Re: The ColecoVision Thread
« Reply #46 on: August 11, 2014, 22:32:54 PM »
Quote from: "onthinice"
Could the new Colecovision by AtGames use some of these titles for future consoles?

I guess that would depend on whether they'd made a Flashback console with the capabilities of the SGM or not and if they can get the licenses for the games. 

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Offline onthinice

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Re: The ColecoVision Thread
« Reply #47 on: August 11, 2014, 22:59:47 PM »
Yeah, maybe AtGames should contact the creators of the SGM and license SGM games for the next Colecovsion. Funny as Coleco licensed to Atari and Intellivision.

Offline Carlos

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Re: The ColecoVision Thread
« Reply #48 on: August 12, 2014, 08:26:37 AM »
Happy Birthday 33 this month!

Offline onthinice

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Re: The ColecoVision Thread
« Reply #49 on: August 13, 2014, 17:41:50 PM »
I feel old thinking the Colecovison has been around that long.

Online TrekMD

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Re: The ColecoVision Thread
« Reply #50 on: August 13, 2014, 20:50:29 PM »
Quote from: "onthinice"
I feel old thinking the Colecovison has been around that long.

You're not the only one! 

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Offline sloan

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Re: The ColecoVision Thread
« Reply #51 on: August 14, 2014, 02:42:42 AM »
That shot showing all the levels of DK with SGM reminds me, I bought DK Pie Factory for NES a while back and it is nearly arcade perfect.

Online TrekMD

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Re: The ColecoVision Thread
« Reply #52 on: August 25, 2014, 23:54:30 PM »
[align=center:kjcy7txf]Colecovision: A Retrospective Review[/align:kjcy7txf]

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Offline onthinice

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Re: The ColecoVision Thread
« Reply #53 on: August 29, 2014, 19:11:02 PM »
That video really shows the Colecovsion strong points. Instead of two Turbo carts it would have been nice to see a Time Pilot cart.

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Re: The ColecoVision Thread
« Reply #54 on: August 29, 2014, 19:58:42 PM »
Yes, the CV was a cool console.  I'm eagerly waiting for my CV Flashback.  :) 

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Offline zapiy

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Re: The ColecoVision Thread
« Reply #55 on: August 30, 2014, 03:25:30 AM »
Great video, like you sad it shows what a great little system this was.
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Online TrekMD

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Re: The ColecoVision Thread
« Reply #56 on: October 03, 2014, 02:40:03 AM »
The ColecoVision had a number of Expansion Modules and controllers.  Here is a review of the Super Action Controllers...

[align=center:gnqdo248]Classic Game Room - COLECOVISION SUPER ACTION CONTROLLER review[/align:gnqdo248]

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Online Shadowrunner

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Re: The ColecoVision Thread
« Reply #57 on: October 03, 2014, 03:54:38 AM »
When I had my ColecoVision I had a pair of those controllers. They looked cool but I have to agree with the video, they were awkward and really didn't work that well.

Online TrekMD

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Re: The ColecoVision Thread
« Reply #58 on: October 03, 2014, 04:13:25 AM »
I saw some of these when I was at CGE.  I didn't play anything with them but they did feel odd in the hand.  The concept behind them is interesting but the execution falls short.

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Offline zapiy

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Re: The ColecoVision Thread
« Reply #59 on: October 03, 2014, 10:10:02 AM »
Yeah it looks really awkward to use that's for sure. Still nice to have one in the collection though.
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