Author Topic: Donkey Kong VCS  (Read 6795 times)

Offline TrekMD

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Donkey Kong VCS
« on: December 18, 2012, 21:34:41 PM »














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The ROM file is here

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Offline onthinice

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Re: DK VCS
« Reply #1 on: December 18, 2012, 21:44:08 PM »
Thanks Trek! Really looks good so far!

Offline TrekMD

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Re: DK VCS
« Reply #2 on: December 18, 2012, 21:45:39 PM »
I am truly in awe when I look at this.  I mean, that's is a game on the 2600!!!!

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Offline onthinice

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Re: DK VCS
« Reply #3 on: December 18, 2012, 21:51:06 PM »
I agree! Looks like 2013 will be another good year for gaming.

Offline zapiy

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Re: DK VCS
« Reply #4 on: December 19, 2012, 18:43:57 PM »
Thats unreal, i guess the people working on that can only tell us how hard its been to code for.
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Offline DZ-Jay

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DK VCS
« Reply #5 on: December 19, 2012, 19:01:31 PM »
Is it real?  How come the horizontal resolution of the girders is different from the one of the monkey?  It almost looks as if the monkey graphic was taken from the arcade and superimposed on an Atari VCS screen....

Offline TrekMD

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Re: DK VCS
« Reply #6 on: December 19, 2012, 20:38:09 PM »
Quote from: "DZ-Jay"
Is it real?  How come the horizontal resolution of the girders is different from the one of the monkey?  It almost looks as if the monkey graphic was taken from the arcade and superimposed on an Atari VCS screen....

It is real, which is why I posted the link to the bin file that can be run with Stella.  :)

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Offline DZ-Jay

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DK VCS
« Reply #7 on: December 19, 2012, 22:34:35 PM »
Oh!  I must take a look, then!

Thanks for sharing. :)

   dZ.

Offline TrekMD

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Re: DK VCS
« Reply #8 on: December 19, 2012, 22:45:29 PM »
Yep!  But keep in mind it is in early stages still!  :)  Remarkable nonetheless!

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Offline DreamcastRIP

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Re: DK VCS
« Reply #9 on: December 20, 2012, 02:16:58 AM »
Quote from: "TrekMD"
I am truly in awe when I look at this.  I mean, that's is a game on the 2600!!!!
Me too!
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Offline DZ-Jay

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DK VCS
« Reply #10 on: December 20, 2012, 15:11:35 PM »
Quote from: "TrekMD"
Yep!  But keep in mind it is in early stages still!  :)  Remarkable nonetheless!

It is remarkable, indeed!  Like My comment suggested, I could not believe it!

Offline 108 Stars

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Re: DK VCS
« Reply #11 on: December 25, 2012, 21:41:27 PM »
Indeed, having Kong displayed in such detail and big size on the 2600... amazing.
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Offline TrekMD

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Re: DK VCS
« Reply #12 on: December 25, 2012, 21:49:30 PM »
Apparently a flickering technique is being used so that there can be more colors displayed at once.  It is working wonderfully!

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Offline zapiy

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Re: DK VCS
« Reply #13 on: December 27, 2012, 14:20:32 PM »
Its amazing hows new ideas and ways of using technical prowess can achieve something so amazing.
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Offline TrekMD

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Re: DK VCS
« Reply #14 on: January 14, 2013, 22:26:48 PM »
For those interested, a new demo has been posted of this game.  The changes include: a non-flickering title screen letters, new enemies (Oil Barrel, Wood Barrel, Cement/Pie, and Flame), and an all new 25 m stage, including broken ladders and additional Kong graphics.

The ROM can be downloaded here:  DK VCS on Atari Age.

Though you can play, it is far from complete.  I can't say enough how impressed I am with this.

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