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Messages - Spector

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61
Commodore Chat / Re: Amiga Thread
« on: November 14, 2013, 21:48:55 PM »

62
Other Systems / Re: The Amstrad GX4000
« on: November 11, 2013, 22:32:21 PM »
One thing i thought odd about the machine was the sprite movement in some games; I think Robocop II (or III?) is a good example. It just looks unnatural somehow, like it's been taken from another game, though that could be a case of bad programming rather than a fault with the machine. The 4096 colour palette was rightly trumpeted as a reason to take it seriously, but the machine is unevenly balanced in specs, and console gaming was being played by companies far bigger than Amstrad; it never had a chance.

63
Other Systems / Re: The Amstrad GX4000
« on: November 08, 2013, 22:48:13 PM »
Quote from: "The Laird"
I came across this amazing quote a while ago and just realised I had forgotten to post it!

From the mouth of Amstrad chief designer Cliff Lawson:

Quote
The GX4000, is technically, at least on a par with the SNES and the machine only faltered due to a lack of games and Amstrad not having the marketing budget to take on Nintendo and Sega properly.

A breathtaking piece of bullshit, even by Amstrad's standards. Remarkable.

64
Other Systems / Re: The Amstrad GX4000
« on: October 29, 2013, 16:56:23 PM »
Fascinating and disturbing at the same time, this advert has the mark of Sugar all over it: like so many of his "products", it tries desperately to be something it clearly wasn't. Quite what the R2D2 rip-off droid in the picture is supposed to represent is anyone's guess since there was no Star Wars licence on the machine, but I think the Batman character with the "A" symbol is the naffest of a very naff bunch. Grim, just grim.

65
Other Systems / Re: Favourite original budget label?
« on: October 03, 2013, 00:30:25 AM »
Quote from: "The Laird"


66
Homebrew Chat / Re: Portable Jaguar
« on: September 04, 2013, 23:57:06 PM »
I've asked this very question to the developers regarding batteries, and they have confirmed to me that it takes sixteen "AA" batteries for at least two hours of unbroken play! You can also use a solar powered back pack to charge it up, easily carried over the shoulder, like this one:



PORTABLE GAMING IS BACK!!

67
Other Systems / Re: The 8-Bit Wars - Paperboy
« on: August 28, 2013, 15:36:58 PM »
The Speccy version, once you got over the fact it had none of the atmosphere of the arcade game with those mono graphics, was quite playable. The collision detection didn't favour you, but it was always predictable, and I had a lot of fun completing it at the time. The C64 version was a disaster. Some great presentation effects, but the actual game itself was a complete fail. C&VG gave the C64 one 48% or thereabouts when they reviewed the budget re-release in 1989/90, so that tells you what they thought of it.

The NES version scored a massive 35% in The Complete Guide To Consoles Book III. I still chuckle at the summary box comments: "Sound- "A sad mockery of the title tune booms forlornly during play" :21:

Surprisingly, the Gameboy version played well. The GBC remake was much worse. The Lynx was closer to the source, giving you Easy Street, Middle Road and Hard way to choose from, and it was tasty. I hear that the Master System version though was the best at the time. Never played the Megadrive one.

68
Other Systems / Re: The 8-Bit Wars: OutRun
« on: August 28, 2013, 15:27:57 PM »
US Gold decided in their infinite wisdom to make the proportions of the car and screen the same as the arcade on the Spectrum version, as opposed to the others (haven't looked at the amstrad version: it's against my religious beliefs), and the end result was stunningly predictable. A slo-mo shambles that reminds us of the bad side of the 8-bit era. Should we have expected any more from the company that blessed us with World Cup Carnival?

69
Atari Chat / Re: The Atari Jaguar Thread
« on: August 21, 2013, 18:25:26 PM »
[IGNORANT POST ALERT]

I read the Jaguar article in Retro Gamer magazine by El Laird, and there was a little box about the CD add on, saying that the first production of 20000 units sold out, but they never got round to making any more. Since homebrews are coming out on CD, does that not make it very difficult to play them when there was only 20000 of the drives ever sold? I'd imagine quite a few of them are in the scrapheap now too after all these years.

[/IGNORANT POST]

70
Other Systems / Re: Amstrad GX4000 Must Have Games
« on: August 21, 2013, 18:17:46 PM »
Switchblade got 91% in Mean Machines Issue 4, and it looked as if it took good advantage of the extra colours in places. Apart from that, I really don't know. Robocop II got mixed scores, and one reviewer in Mean Machines said that it could have you "literally screaming in frustration." Still an essential console though, as is anything branded with the Sugar Seal Of Quality :21:

71
Handheld & Tabletop Chat / Re: Lost Lynx Games
« on: August 21, 2013, 16:16:30 PM »
It's a kinda depressing thread this. All these great games... and they aren't available!

72
Announcements and Feedback / Re: Thankyou everyone and goodbye (kind of)
« on: August 20, 2013, 23:20:44 PM »
Good luck Mr Laird... but not goodbye!

73
You are FAR too modest!!!

74
It looks not bad at all considering. It moves quite quickly for an 8 bit, you have to give it that. It also seems a little more forgiving in terms of control than many conversions I've played, including the fine looking Lynx one which- like the Spectrum version due to its ultra sensitive controls- should have been called Very Hard Drivin'.

75
Other Systems / Re: SID vs. POKEY
« on: August 09, 2013, 21:16:16 PM »
Quote from: "DreamcastRIP"
To add to the above, also quoted from the same thread,

Quote from: "Rogue Trooper"
...was told i'd lost the upper frequency range of my hearing

So, that's both of this thread's most vocal SID cheerleaders who have dodgy hearing. Case closed, m'lud!

No wonder he can't hear the POKEY right if his high frequencies are gone cause that's all that sound chip seems to have!  :p

No, to be serious I must develop a post I made on RG about this subject. Over there I voted for SID and at the end said it was admittedly a bit of a generalisation to put SID above POKEY and AY full stop. There are certain tunes that I think suit the AY and POKEY more. I'm speaking here from the position of a Speccy 128 owner. The obvious examples are Robocop and Target Renegade, but also I remember the mournful tune of Thanatos and that heartbeat sound, both carried by the AY in a way that perfectly suited the game. I'm not sure that the SID would have been as good at these, though I might be wrong. What I do know it that the SID is more a crash bang wallop type of sound, whereas POKEY and especially AY are more understated. I still put SID first, but I'm just trying to level things out a bit more. Hey, I'm no fanboy. Well, except for Amstrad of course!

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