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Messages - Sokurah

#1
Homebrew Chat / Re: New Vectrex Homebrew - SpideX
January 31, 2019, 08:36:57 AM
That is so cute. I've made a version of Black Widow for PC & Mac and I would never have dared trying to put it on the Vectrex - as I would without doubt have tried to cram too much in - but SpideX seems to keep the core gameplay, but just downscaled to work on the Vectrex. Well done.

My own remake of Black Widow is here btw: http://tardis.dk/wordpress/?page_id=445
#2
Announcements and Feedback / Re: Membership Purge
August 16, 2018, 19:06:35 PM
Now I'm happy that I log in here every day to check for news, so I should be good  :D

I can totally see why you would need to cull old or passive users, but personally I was dissapointed to go on The English Amiga Boards a couple of weeks ago just to find that my account had been deleted. To be fair it had been quite a long time since I had logged in last ... but I just can't visit all forums all the time. I have far too many interests for that  ;D
#3
Fun idea. Too bad it's a terrible implementation of the game.
#4
Whats "Third Party GameBoy Players"? ... people hearing about a game from a friend who watched another friend playing it?  ;D
#5
Spectrum Chat / Re: Spectrum Next Thread
March 23, 2018, 08:29:37 AM
Quote from: zapiy on March 22, 2018, 23:54:44 PM
Nice one, any sneak peaks?
No, too early for mine as it's still running with temp-gfx.
#6
Spectrum Chat / Re: Spectrum Next Thread
March 22, 2018, 23:47:46 PM
I'm getting a full cased one. Just the base model though - no Pie0 extension.
Also developing a game for it.
#7
Homebrew Chat / New ZX Spectrum game: SQIJ 2018
January 05, 2018, 09:43:31 AM
With this post I think I've posted everywhere, LOL, but my latest game SQIJ came out a couple of days ago.

Most Spectrum users will probably know that the official Spectrum version of SQIJ from 1987 is one of - if not THE - worst game for the ZX Spectrum, but lately I've been working on a new version.

So this is a remake of the original C64 version (complete with same map and item placements) so it's actually playable, unlike the official Spectrum version  ;D

Dare I say it - even better than the C64 version. That version was so fast - that while technically a lot better than the official Spectrum version - it was just unplayable due to its speed, but I've slowed the action down a lot here, to make it more playable.

It should also get a cassette release in the near future.

Well, this was a fun project. I hope you will enjoy it :)

Go here to download and read more: http://tardis.dk/wordpress/?page_id=1681







#8
Announcements and Feedback / Re: Moving
July 13, 2017, 11:05:57 AM
Welcome back. :-)
#9
Quote from: JoeMusashi on May 15, 2017, 08:05:23 AM
For sure, Manic Miner is king game. It was a small (and clearly shit) joke in response to this thread http://www.retrovideogamer.co.uk/forum/index.php?topic=7815.msg96489#msg96489

Haha, now I feel stupid for not getting that.  ;D

I fall in the Manic Miner camp, though. I never really liked Chuckie Egg. :)
#10
Quote from: JoeMusashi on May 06, 2017, 18:17:56 PM
It appears Manic Miner is very under appreciated!


I don't know where you got that, but Manic Miner was never underappreciated.
#11
I'd forgotten to post on here about a game I made 5 months ago, but Zapiy asked me to post about it, so here we are. :)

Back in July I released a new game called 'Vallation'. Well, not entirely new - it's a remake of a C64 game, but I've coded it in Z80 for the 48K Spectrum. Craig Stevenson - aka. Redballoon - has made the graphics and Johan Elebrink â€" aka. Brink - did the music.


Basically it's a Cyberoid style maze game - also set in space - and you’re flying your little spaceship through an enemy complex and trying to escape while trying to avoid getting shot by enemies, colliding with missiles and so on.

This version has 30 screens more than the original version - and shooting enemies (not present in the C64 version).







Go to the site - here - to read more about the game - and to download it.

The 48K version is a free download, but the plan is to make a 128K version and release both of them on physical tape with the 128K version being a tape-exclusive.

Most of the code for the 128K version is done (the most important bits anyway); there is a multi-directional 5th level that brings the total number of screens up to 150, AY music and sound effects, different shooting mechanics and pickups too. And hopefully more graphics but Craig has been busy with other things so the extended version is currently stalled. Hopefully there will be some progress soon.

Edit: Btw, we've been approached by 5-6 different people all interested in releasing Vallation on cassette, but I talked to Kenz at Psytronik back in July about the cassette release and they will release the game for us once the 128K version is ready.
#12
Quote from: Sokurah on October 23, 2014, 23:04:12 PM
I don't think I ever played the Amiga version - well, I can't remember it if I did, anyway.

But I played a lot on the Spectrum version. I loved that game. Super polished.

Quote from: Greyfox on October 24, 2014, 10:11:39 AM
I've checked world of Spectrum's database and they have no record of it either, so maybe Sokurah has made mistake or he remembers another top down racer?

Only 2 years too late (I never look in this thread) but I was referring to Myth and not Micro Machines. ;)
#13
Spectrum Chat / Re: Underappreciated ZX Spectrum games.
September 18, 2016, 13:04:26 PM
Quote from: psj3809 on September 16, 2016, 13:22:07 PM
One underappreciated game i think is Sir Lancelot. Apparently it was the last 16k game for the Speccy...

Right. Absolutely one of the best 16K games for the Spectrum. I love it.

I just released an editor for the game a couple of days ago, btw.

http://www.worldofspectrum.org/forums/discussion/53327/new-game-editor-sir-lancelot
#14
"Will you marry me?"

 :D
#15
Why not link directly to my own page instead of IndieRetroNews? ;)

http://tardis.dk/wordpress/?page_id=764