Retro Video Gamer

Retro Console Gaming => Homebrew Chat => Topic started by: TL on July 08, 2014, 18:48:31 PM

Title: 2048 - New Super Nintendo Homebrew
Post by: TL on July 08, 2014, 18:48:31 PM
[align=center:3k6lxt9j](http://www.portabledev.com/media/SNES/2048/2048_snes.png)

[size=140]We recently saw versions of this hugely popular mobile and flash game 2048 hit the Atari 2600, Commodore 16 & Plus/4, Sega Mega Drive, Nintendo Game Boy, Atari XL/XE and Sega Master System among other systems so it was only a matter of time before the Super Nintendo got a version too. If you're not familiar with the game, here are some details (from Wikipedia): 2048 is a single-player online and mobile game created in March 2014 by Italian 19-year-old Gabriele Cirulli, in which the objective is to slide tiles on a grid to combine them and create a tile with the number 2048. It can be regarded as a type of sliding block puzzle. [/size]

(http://www.portabledev.com/media/minigallery/368/2048_v1_3.jpg)

[size=140]The Super Nintendo version of 2048 has been made by prolific Nintendo homebrewer Alek Maul using his special PVSneslib (http://http), an SDK coded in C especially for developing Super Nintendo games. The library ships with examples and a compiler, it is based on snes-sdk (http://https). It features some heavily improved graphics and sound compared to the original flash version. It can be downloaded for free from his website to use with real hardware, via a flash cartridge, or with an emulator. You can check out Alek's website HERE! (http://http)
[/size]

[size=240]DOWNLOAD HERE! (http://http)[/size][/align:3k6lxt9j]

[align=center:3k6lxt9j]2048 Final version for SNES (http://http)[/align:3k6lxt9j]
Title: Re: 2048 - New Super Nintendo Homebrew
Post by: zapiy on July 08, 2014, 18:51:16 PM
Nooooooooooooooooooo.. lol.. yet more. But kudos to the dev anyway. :113:
Title: Re: 2048 - New Super Nintendo Homebrew
Post by: TrekMD on July 08, 2014, 22:38:36 PM
2048?  I have not seen this game EVER.   :21:
Title: Re: 2048 - New Super Nintendo Homebrew
Post by: bogstandard on July 09, 2014, 13:29:00 PM
The big deal from my point of view is the active use of C and PVSneslib.  I really think higher level languages grow the developer base.  The SNES scene sure needs more action :)