Amiga A-C

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 Battle Command - By Ocean

This is supposedly the follow-up to Carrier Command but is a completely different game. Where as Carrier Command was a free form game which featured control of many different types of vehicles, Battle Command is a futuristic tank simulator. You are given control of a Mauler type tank, and quite novely dispatched to your missions by a stealth helicopter. There are 15 different missions available. The missions themselves were quite interesting, by that I mean they don't just feature all out destruction in them. In one of them, for example, you had to rescue a downed satellite. The tank can be equipped for both offence and defence, in 4 different weapons pods. Upgrades become available at the end of the missions. The vector graphics are impressive for the time (you could use the external views, but believe me you wouldn't have time to do that), and the sound effects whilst not mind blowing are adequate enough. Mouse control is mainly used and is quite easy to get grips with (fire on the left button, control options on the right button, move forward to accelerate, move backwards to decelerate as well as reverse). The gameplay manages to stick with the right balance between arcade and simulation, but the difficulty level is very high. This game tended to get overlooked, especially compared to its illustrious predecessor. Perhaps it was too hard but it definitely has a curiosity value to it.

Review by Katzkatz

6/10

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 B.C. Kid By Hudson Soft

A conversion of the PC Engine game Bonk, BC Kid is a simple platform affair where you play as the titular kid back in the time of cartoon dinosaurs and prehistoric flora and fauna. You have besides left and right you can jump and attack with what we in the UK call the Glasgow Kiss, i.e. a headbutt. Combine a jump with a headbutt for the more devastating head dive on an enemy to kill them in one go. As is common with platformers you have to make your way through various landscapes using the scenery at times to gain access to other areas or release extra energy or lives. The volcanic landscapes are dangerous too, with lava filled pools and fireball spitting volcanoes to contend with. You can collect power ups from eating certain foods, which will give you immunity from being hit, or a speed boost. Add in the odd puzzle to solve to move on and the game isn't half bad. Graphically BC Kid is only really average with the characters and backgrounds nothing to shout about, but it has some nice jolly tunes to spur you on as you tackle the landscape and enemies. It won't out platform Sonic or Mario but it's a fun game to while away a little time.

Review by Doug Titchmarsh

6/10

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 Car Vup - By Core Design

Car Vup is a side on platformer where you play as a car, your mission takes place on a building site where you have to dodge the bulldozers and rivet in the girders. With simple controls, left, right and jump it's quick and easy to start playing this cartoon styled offering. The challenge comes in avoiding the obstacles to complete your task and get those girders secured. Although the avoidance of bulldozers and other construction equipment on the building site is obligatory, some of the obstacles in Car Vup don't need to be avoided, for better or for worse you can run over the construction workers, and picking up fruit gives you extra score. There are also letters falling from the sky to collect and spell "BONUS" for an extra points tally. Every now and then the game will scream "OH NO - TURBO" and a demon will appear and hunt you down to take away a life. The game does have a bit of a challenge then. On the graphics side of things, Car Vup runs smoothly and has some nice cute cartoon style characters, with your car looking a bit like something from a Warner Bros. cartoon. All very colourful and at times bordering on garish. Sounds are acceptable for the Amiga if not pushing the edges of what it could do, but it is a one disc game to cram a lot into. Gameplay is fun if a little repetitive after a while, it holds the attention for a short time and does offer a decent challenge for the casual gamer like me. I'm sure hardcore gamers won't be having long sessions to complete it even if they wanted to. This is a quick start, dive in bit of fun for your Amiga.

Review by Doug Titchmarsh

5/10

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 The Chaos Engine - By The Bitmap Brothers

Perhaps the best game that the Bitmap Brothers ever made? Well, in my opinion, yes. What they created here was a top down run-and-gun type game that also got adapted to the AGA machines later on. You took control of one of a handful of colourful characters (mercenary, navvy, thug, preacher, gentleman and brigand), each one has their own special abilities. The game can be played by one or two players and rather uniquely, in one player mode, the computer controls the second character. The game has lots of levels and the steam punk atmosphere adds even more to its charm. As usual for a Bitmap Brothers game the soundtrack features some great tunes. The game also featured the ubiquitous shop, as seen in so many other Bitmap Brothers games. In the Chaos Engine it seems to be integrated better though, you can for example, modify your character's health and stamina. The action is slow paced and more methodical than other games of its type and with the shop and RPG elements, The Chaos Engine, comes out as one of the best games ever produced for the Amiga.

Review by Katzkatz

9/10

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