Cabal.

Jim Bagley took a fairly big risk when he converted Cabal to the Spectrum. Refusing to settle for monochrome, Bagley splashed colour all over the screen without causing any real attribute problems, perhaps the only time the Spectrum pulled this off in a first person viewpoint. CabalThe shooting is arguably more intense than Op Wolf, and the ability to control the soldier as well as his machine gun adds a strategic element absent in Cabal’s more famous arcade rival. The downside to this is that if you look away from your gun-wielding hero, he can be taken out with a stray bullet without you seeing it coming, so you’ve got to keep watching the top and bottom of the screen.

Cabal also allows you to explore your nihilistic self, as you can take out whole buildings with repeated firing just for the fun of it, and you even see bullet holes in the walls that you’re shooting at. No doubt about it, Bagley was a stickler for detail.

So overall then, is it a better game than Operation Wolf? I think that’s more a matter of personal taste as there’s not much between the two in terms of quality. They are both very slick -and distinctive- takes on the first-person machine gun-em’-up. Just make sure you play them both!

  • 9/10
    Gameplay - 9/10
  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
9/10

Summary

Great use of colour mixed with some hectic shooting action. Top drawer arcade conversion.