Memories of a Retro Gamer Book Review.
Up until a few years ago, the number of books on the history of gaming was relatively small, and the ones which did exist generally focussed on the US market. More recently, however, there has been an explosion of new media, largely fuelled by the Kickstarter revolution, and retro gaming fans now have a huge range of options when it comes to reading about how the industry was created.Add a comment
A Gremlin in the Works Book Review.
Back in 1981 Ian Stewart (Interviewed HERE) recognised a growing trend in computer sales whilst working for a hi fi retailer called Laskys after they started selling computers so he and Kevin Norburn set up their own software retail shop in Sheffield called Just Micro, this eventually became the meeting place for anyone interested in computer games and attracted some of the early talent that laid the foundations for the games development scene in Sheffield. A small group of programmers were cobbled together along with some extra office space on Carver Street and Gremlin Graphics was formed.Add a comment
8-Bit Book Review.
Another RVG exclusive review in the form of a brand new book review brought to you by the producers of a unique coffee table book that was “Push Start” which covered video games greatest moments in a wonderfully bound and highly polished printed affair, you canread my review of this book HERE before returning to read what Ear Books has coming next in the ever expanding world of retro gaming related books.Add a comment
AmiGameJam 2016 Starts.
If you fancy putting your Amiga programming skills and creativity to the test, then you might want to rustle up something for this year’s AmiGameJam.
Previously known as The Annual Festival Amiga Game Making Competition, it’s a popular annual game jam contest that provides “creative developers a chance to sharpen and prove their skills and giving the community some top-notch games to enjoy”.Add a comment
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In 1987, FTL released a game on the Atari ST that would not only boost the platform's popularity immensely but which also went on to become the best-selling ST game of all time. Dungeon Master was and is an all-time classic, and its position in the gaming hall of fame is 100% deserved. However, FTL also released another game in 1987 - a game which, for me, was every bit as incredible as Dungeon Master but was overshadowed by its sibling to the extent that it is now, to most people at least, long forgotten. That game was 'Oids', and this is my attempt to redress the balance.
BLIPTASTIC! by ComputeHer
While games have been the major force behind the rise of the retro scene over the last decade or so, one of the most interesting side-effects has been the resurgence of music created using the soundchips of the 8 and 16-bit eras. Combined with the explosion of digital self-publishing this has lead a number of artists and ex-demo scene members to be able to return to the formats of the '80s and '90s, creating some quite remarkable music using hardware which was previously considered only good enough to provide primitive bleeps and blips.
Michelle Sternberger has been at the frontline of the chiptune movement since the earliest days of this revival, both as part of the band 8 Bit Weapon and via her own solo project, ComputeHer. BLIPTASTIC! is ComputeHer's third full studio album and another solid demonstration of her talents.
Big Blue releases on Vectrex.
Take control of a treasure hunting diver in this exciting game of deep sea exploration. Select your dive location, explore to discover many species of fish, and maybe even find the key to a treasure chest for big rewards.Add a comment
Hints & Tips for Videogame Pioneers Book Review.
If you were a ZX Spectrum or Commodore 64 owner during the 1980s then chances are you'll not only remember Hewson Consultants fondly but that you'll also consider at least one of their games amongst your all-time favourites. Hewson wasn't the biggest software house around and they weren't the most prolific, but they were certainly one of the most consistent when it came to producing high-quality games for your 8-bit computer of choice.Add a comment
New Kickstarter: The Masters of Pixel Art - VOLUME 2
Here we have news of the latest retro book to hit Kickstarter, this time its The Masters of Pixel Art - VOLUME 2. I think you will agree this looks stunning, here is a brief description as taken from the campaign page.
RVG Interviews - Nick Burcombe.
It gives me huge personal pleasure to bring you our next interview, throughout my gaming history there have been many WOW moments and more often than not it usually happened with Psygnosis games so on that note, RVG is honoured to interview the awesome Nick Burcombe (aka @PlayriseDigital) of Psygnosis fame and now at Playrise Digital.Add a comment
RVG Interviews - John Mathieson.
RVG's latest interview is with industry legend John Mathieson, John is one of the people behind the Speccy, Konix Multisystem and Atari Jaguar.
John has been around the industry for many years starting out at Sinclair Research where he would test out the Spectrum's BASIC interpreter and find bugs in it, before going on to found Flare with fellow ex-Sinclair colleagues Martin Brennan and Ben Cheese.
ANTHOLOGY 64 COLLECTOR EDITION
After a very successful Kickstarter campaign this book is now available for pre order. Please watch out for RVG's up coming review.
The book is numbered and housed in its own, handmade slipcase. In addition to the handmade slipcase, exclusive cover, and limited, numbered print-run, the Nintendo 64 Anthology Collector’s Edition includes 24 additional pages.Add a comment
RVG Interviews - Matt Gray.
RVG interviews Matt Gray, Matt is a British musician who composed many classic C64 games soundtracks including Driller, Dominator, Tusker, Deliverance, Quedex and the System 3 multi million seller The Last Ninja 2 and many many more..Add a comment
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Donkey Kong Arcade Machine – The Home Straight - Part 2
Part 2 – The Home Straight
So in Part 1 you will have followed my journey so far in restoring this beat up Donkey Kong cab. I felt I was in the home straight now – it was time for some artwork to be applied to the sides of the cab. This part scared me to death, because once the art is on, it’s on. You can’t get it wrong, there are no second chances. So here it is. A step by step guide to applying side art:Read more ...
Donkey Kong Arcade Machine – Raising The Dead - Part 1
Part 1 – Raising The Dead
I can’t imagine what it must’ve been like to build arcade cabinets from the ground up on a factory production line back in the early 1980s. Rumour has it that those employed by Atari in California to hand build the classic cabs we know and love, were largely low-paid, permanently stoned hippies and Mexicans (am I allowed to say that?!). Some even go as far to say that the unique musty arcade “smell” you get when you switch on a thirty year old arcade cabinet is part weed, infused into the wood of the machines by the workers smoking on joints all day on the production lines.Read more ...